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CG 3D Artist
19+ Years of Industry Experience
Supervisor | Lead | Senior
Unreal Engine
3D Environments | 3D Hard Surface | 3D Vehicles
Crowd Development
Generalist
Team Management

BIO
A creative, strategic, technical 3D Artist with 19+ years of experience in the video gaming and animation industries.
Since arriving on the professional scene in 2005, I have worked on a wide variety of creative projects. I specialize in unreal engine, 3d environments/ vehicles/hard surface creation , crowd development, workflow improvements, pipeline improvements, project planning, team management, outsource management and generalist.
As a part of my continuous professional development, I am always keeping up to date with industry trends and new software launches/enhancements.
Currently I'm leading and using my expertise knowledge in Unreal Engine on a exciting project. We are using the power of Unreal Engine technology and combining it with the industry standard pipeline process's.
01
MOVIES AND SERIES

Unicorn Academy
Madagascar A Little Wild
Barbie [Multiple Movies + Series]
Made By Maddie
Octonauts
ReBoot The Guardian Code
02
VIDEO GAMES
Gears Of War
Need For Speed World
Need For Speed The Run
Sleeping Dogs
Need For Speed Undercover
Need For Speed Pro Street
Skate
Need For Speed Carbon
Need For Speed Most Wanted

AREAS OF EXPERTISE
Unreal Engine
3D Assets Creation
Crowd Development
Gaea
Generalist
Workflow Improvements
Project Planning
Team Management
Outsource Team Management
TECHNICAL SKILLS
Autodesk Maya
Autodesk 3ds Max
Substance Painter
Adobe Photoshop
Unreal Engine
Golaem Crowd
ZBrush
ShotGrid
Adobe Premiere Pro
Adobe After Effects
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