top of page

CG 3D Artist

19+ Years of Industry Experience
Supervisor | Lead | Senior


Unreal Engine
3D Environments | 3D Hard Surface | 3D Vehicles
Crowd Development
Generalist
Team Management

3d environment .jpg

BIO

A creative, strategic, technical 3D Artist with 19+ years of experience in the video gaming and animation industries.

Since arriving on the professional scene in 2005, I have worked on a wide variety of creative projects. I specialize in unreal engine, 3d environments/ vehicles/hard surface creation , crowd development, workflow improvements, pipeline improvements, project planning, team management, outsource management and generalist.

As a part of my continuous professional development, I am always keeping up to date with industry trends and new software launches/enhancements.


Currently I'm leading and using my expertise knowledge in Unreal Engine on a exciting project. We are using the power of Unreal Engine technology and combining it with the industry standard pipeline process's. 

01

MOVIES AND SERIES

environment with people.jpg

Unicorn Academy

Madagascar A Little Wild

Barbie [Multiple Movies + Series]

Made By Maddie

Octonauts

ReBoot The Guardian Code

02

VIDEO GAMES

Gears Of War

Need For Speed World

Need For Speed The Run

Sleeping Dogs

Need For Speed Undercover

Need For Speed Pro Street

Skate

Need For Speed Carbon 

Need For Speed Most Wanted

3d environments with crowds and vehicles.jpg

AREAS OF EXPERTISE

Unreal Engine

3D Assets Creation

Crowd Development

Gaea

Generalist

Workflow Improvements

Project Planning

Team Management

Outsource Team Management

TECHNICAL SKILLS

Autodesk Maya

Autodesk 3ds Max

Substance Painter

Adobe Photoshop

Unreal Engine

Golaem Crowd

ZBrush

ShotGrid

Adobe Premiere Pro

Adobe After Effects

bottom of page